01 / Hosting
Launch to the World
in Minutes.
Ship a finished browser game to a secure Loki URL. Every upload is scanned, isolated, and saved as an immutable release.
See hosting →Give your game hosting, multiplayer, social features, and a way to get discovered—without wiring together five separate services.
Give a finished browser game a host, a room, and a playable URL—without standing up a backend or wiring five services together.
See the SDK →01 / Hosting
Ship a finished browser game to a secure Loki URL. Every upload is scanned, isolated, and saved as an immutable release.
See hosting →02 / Multiplayer
Add rooms, invites, matchmaking, chat, shared state, and leaderboards through one game-ready SDK.
See multiplayer →Maya is looking for a room
03 / Distribution
Keep it private while you experiment. When the game is ready, make it public and share one playable link.
See distribution →Made for how games get built now
Loki gives coding agents one canonical source for packages, platform rules, validation, and deployment. They can integrate the game correctly without inventing another backend.
Built on Loki / Ready to play
Versus / 2 players
Take shots in the same room. One grid, two captains.
Versus / 2 players
Alternate shots on a shared table. Host state, no custom server.
Versus / 2 players
Live turns across a room. Reconnect without losing the board.
$0
Free
$12$8
per monthper month, billed annually
One plugin. Zero infrastructure sprawl.
Start free with private hosting, add multiplayer when you need it, and go public only when you are ready.