01 / Hosting
Launch to the World
in Minutes.
Get a canonical play link for every game to share with your players.
See hosting →Give your game hosting, multiplayer, social features, and a way to get discovered—without wiring together five separate services.
Give your game hosting, a shareable game link, real-time online multiplayer and game publishing without managing multiple different services (and paying all of them).
See the SDK →01 / Hosting
Get a canonical play link for every game to share with your players.
See hosting →02 / Multiplayer
Add real-time, synchronised online multiplayer, public rooms, private rooms, invites, matchmaking, and leaderboards without the trial and error of network infrastructure code.
See multiplayer →Maya is looking for a room
03 / Publishing
Skip waiting for weeks to get published. Earn from every link opened with your game, today.
See distribution →play.lokiplay.cc/battleship
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Made for how games get built now
Loki gives coding agents one canonical source for packages, platform rules, validation, and deployment. They can integrate the game correctly without inventing another backend.
Built on Loki / Ready to play
Versus / 2 players
Take shots in the same room. One grid, two captains.
Versus / 2 players
Alternate shots on a shared table. Host state, no custom server.
Versus / 2 players
Live turns across a room. Reconnect without losing the board.
$0
Free
$12$8
per monthper month, billed annually
$20
per month
One plugin. Zero infrastructure sprawl.
Start free with private hosting, add multiplayer when you need it, and go public only when you are ready.