One plugin. The whole path to play.

One plugin to let the world play,
together

Give your game hosting, multiplayer, social features, and a way to get discovered—without wiring together five separate services.

Battleship
Pool
Chess

From localhost to live

Launch to the world
in minutes.

Give a finished browser game a host, a room, and a playable URL—without standing up a backend or wiring five services together.

  • One plugin for your coding agent
  • A secure link after every valid build
  • Invite first. Publish when it is ready.
See the SDK →

01 / Connect

Connect

Drop Loki into your game. Your coding agent gets the SDK, project rules, and exact setup steps.

02 / Launch

Launch

Validate and deploy a finished build. Loki hosts it, scans it, and gives you a secure playable link.

03 / Grow

Grow

Invite friends while you build. When you are ready, submit your game to the public catalog.

01 / Hosting

A home for every build.

Ship a finished browser game to a secure Loki URL. Every upload is scanned, isolated, and saved as an immutable release.

  • Private previews
  • Global asset delivery
  • No backend to maintain
See hosting →

02 / Multiplayer

Multiplayer without the server project.

Add rooms, invites, matchmaking, chat, shared state, and leaderboards through one game-ready SDK.

  • Rooms and matchmaking
  • Reconnect and host migration
  • Identity across every game
See multiplayer →

03 / Distribution

A path from private link to public game.

Keep it private while you experiment. When the game is ready, make it public and share one playable link.

  • Reviewed catalog
  • Public game page
  • Tips and revenue share
See distribution →

Made for how games get built now

Built for the Agentic AI Era.

Loki gives coding agents one canonical source for packages, platform rules, validation, and deployment. They can integrate the game correctly without inventing another backend.

Cursor

Built on Loki / Ready to play

Small games. Real players.

Browse the public catalog at play.lokiplay.cc ↗

Versus / 2 players

Battleship

Take shots in the same room. One grid, two captains.

Versus / 2 players

Pool

Alternate shots on a shared table. Host state, no custom server.

Versus / 2 players

Chess

Live turns across a room. Reconnect without losing the board.

One plugin. Zero infrastructure sprawl.

Give your game somewhere to go.

Start free with private hosting, add multiplayer when you need it, and go public only when you are ready.