01 / Hosting
Launch to the World
in Minutes.
Get a canonical play link for every game to share with your players.
See hosting →Give your game hosting, multiplayer, social features, and a way to get discovered—without wiring together five separate services.
Loki hosts finished web JavaScript games. Support for Unity, Godot, iOS, and Android are coming soon.
Give your game hosting, a shareable game link, real-time online multiplayer and game publishing without managing multiple different services (and paying all of them).
See the SDK →01 / Hosting
Get a canonical play link for every game to share with your players.
See hosting →02 / Multiplayer
Add real-time, synchronised online multiplayer, public rooms, private rooms, invites, matchmaking, and leaderboards without the trial and error of network infrastructure code.
See multiplayer →Maya is looking for a room
03 / Earn
Skip waiting for weeks to get published. Earn from every link opened with your game, today.
play.lokiplay.cc/battleship
24Opened today
OnCreator share
Made for how games get built now
Loki gives coding agents one canonical source for packages, platform rules, validation, and deployment. They can integrate the game correctly without inventing another backend.
$0
Free
$12$12$8
per monthper month, billed annually
$20$20$15
per monthper month, billed annually
Loki is infrastructure created for AI agent-built games. It provides these games with instant hosting, game-sharing and online multiplayer so you don't need to wire together multiple services and spend time back and forth configuring them.
Log in to Loki. Create a project and paste the provided prompt into Cursor, Claude Code, Codex, or a similar agent. The agent installs the SDK, follows the Loki rules, and ships the build automatically. You only need to do this once.
A stable play link that they can immediately use to play your game, and multiplayer service so they can play with each other wherever they are. Later releases ship to the same destination, so you can keep updating the game without sending players a new link each time.
Yes. The free plan includes private hosting, so friends can play while the game is still a draft. You choose when it is ready for more.
Host authority runs the match on a player's computer. That is the default on every plan. Server authority is on Loki and Loki Pro: you ship a pure step module, and Loki runs that step for the room.
Loki is free to start on the free plan, which includes one game, two rooms at the same time, and four players per room.
One plugin. Zero infrastructure sprawl.
Start free with private hosting, add multiplayer when you need it, and go public only when you are ready.