One plugin. The whole path to play.
One plugin to let the world play,
together
Give your game hosting, multiplayer, social features, and a way to get discovered—without wiring together five separate services.
From localhost to live
Launch to the world
in minutes.
Give a finished browser game a host, a room, and a playable URL—without standing up a backend or wiring five services together.
- One plugin for your coding agent
- A secure link after every valid build
- Invite first. Publish when it is ready.
01 / Connect
Connect
Drop Loki into your game. Your coding agent gets the SDK, project rules, and exact setup steps.
02 / Launch
Launch
Validate and deploy a finished build. Loki hosts it, scans it, and gives you a secure playable link.
03 / Grow
Grow
Invite friends while you build. When you are ready, submit your game to the public catalog.
01 / Hosting
A home for every build.
Ship a finished browser game to a secure Loki URL. Every upload is scanned, isolated, and saved as an immutable release.
- Private previews
- Global asset delivery
- No backend to maintain
02 / Multiplayer
Multiplayer without the server project.
Add rooms, invites, matchmaking, chat, shared state, and leaderboards through one game-ready SDK.
- Rooms and matchmaking
- Reconnect and host migration
- Identity across every game
03 / Distribution
A path from private link to public game.
Keep it private while you experiment. When the game is ready, make it public and share one playable link.
- Reviewed catalog
- Public game page
- Tips and revenue share
Made for how games get built now
Built for the Agentic AI Era.
Loki gives coding agents one canonical source for packages, platform rules, validation, and deployment. They can integrate the game correctly without inventing another backend.
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Cursor
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Claude Code
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Codex
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Replit
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Lovable
Built on Loki / Ready to play
Small games. Real players.
Browse the public catalog at play.lokiplay.cc ↗
Versus / 2 players
Battleship
Take shots in the same room. One grid, two captains.
Versus / 2 players
Pool
Alternate shots on a shared table. Host state, no custom server.
Versus / 2 players
Chess
Live turns across a room. Reconnect without losing the board.
One plugin. Zero infrastructure sprawl.
Give your game somewhere to go.
Start free with private hosting, add multiplayer when you need it, and go public only when you are ready.