Product / Hosting

A home for every build.

Upload a finished browser game. Loki scans it, isolates it, and gives you a playable URL. Every release stays immutable—activation changes the live build, never the history.

From zip to playable link

No servers to babysit.

Loki is the hosting layer for vibe-coded games. You ship the client. We serve it globally, sandbox it from other games, and keep production multiplayer on the same URL.

Release recordImmutable
rel_08Live · scanned · isolated
rel_07Previous · kept
rel_06Previous · kept
rel_03Blocked · failed review

What you get

Built for games, not marketing sites.

01 / Private previews

Share before you publish.

Keep a project private or unlisted while you iterate. Friends can play from a link without listing the game in the catalog.

02 / Global delivery

Assets at the edge.

Finished builds are stored and served as static game files. You do not stand up a CDN, bucket, or deploy pipeline.

03 / Fail closed

Safety before the play button.

Inline scripts, remote fonts, forms, and invented backends are rejected. The playable URL only exists after the build passes.

One plugin. Zero infrastructure sprawl.

Ship a build. Get a URL.

Start free with private hosting, add multiplayer when you need it, and go public only when you are ready.