01 / Private previews
Share before you publish.
Keep a project private or unlisted while you iterate. Friends can play from a link without listing the game in the catalog.
Product / Hosting
Upload a finished browser game. Loki scans it, isolates it, and gives you a playable URL. Every release stays immutable—activation changes the live build, never the history.
From zip to playable link
Loki is the hosting layer for vibe-coded games. You ship the client. We serve it globally, sandbox it from other games, and keep production multiplayer on the same URL.
rel_08Live · scanned · isolatedrel_07Previous · keptrel_06Previous · keptrel_03Blocked · failed reviewWhat you get
01 / Private previews
Keep a project private or unlisted while you iterate. Friends can play from a link without listing the game in the catalog.
02 / Global delivery
Finished builds are stored and served as static game files. You do not stand up a CDN, bucket, or deploy pipeline.
03 / Fail closed
Inline scripts, remote fonts, forms, and invented backends are rejected. The playable URL only exists after the build passes.
One plugin. Zero infrastructure sprawl.
Start free with private hosting, add multiplayer when you need it, and go public only when you are ready.