Product / SDK

One protocol. Four clients.

The JavaScript SDK is the production client for browser games. Unity, Swift, and Kotlin speak the same protocol as they land.

@lokiplay/sdkJavaScript
npm i @lokiplay/sdkInstall the client
createRoom()Host a room
joinRoom({ inviteCode })Join with an invite
createSynchronizedRoom()Keep clients in lockstep

Clients

Same rooms. Native wrappers later.

Available now

JavaScript

The reference client for hosted browser games. Rooms, reconnect, overlay binding, and the playable-page bridge.

Coming

Unity

The same protocol, for games that leave the browser. Ships against the shared conformance fixtures.

Coming

Swift

iOS and native Apple clients join the same Loki rooms as a browser build.

Coming

Kotlin

Android and JVM clients use the same invite codes, presence, and snapshots.

One plugin. Zero infrastructure sprawl.

Install the client. Keep the game.

Start free with private hosting, add multiplayer when you need it, and go public only when you are ready.